Installation


Prerequisites

Before installation, make sure you have installed the required prerequisites on your server.


Windows

SteamCMD

Like other games published on Steam, Insurgency: Sandstorm’s server files are published through a command-line tool known as “SteamCMD”. This GUI-less Steam client allows you to install and update the server’s files fairly easily.


You can download SteamCMD from the following links:

You can read more about SteamCMD and how to use it here.


Most commands through SteamCMD require knowledge of the “app ID”, for Insurgency: Sandstorm its server files use the app ID 581330.


Launching

Once installed, you may launch the server from the “InsurgencyServer” executable located in the root directory of where you installed the server. The command line should include the starting map, the scenario and any other launch parameters. For example:


PlatformCommand Line
WindowsInsurgencyServer.exe Oilfield?Scenario=Scenario_Refinery_Push_Security?MaxPlayers=28 -Port=27102 -QueryPort=27131 -log -hostname="My Server”
LinuxInsurgency/Binaries/Linux/InsurgencyServer-Linux-Shipping Oilfield?Scenario=Scenario_Refinery_Push_Security?MaxPlayers=28 -Port=27102 -QueryPort=27131 -log -hostname="My Server"


In this example, the server will be started on Refinery (Oilfield) Push Security, hosted on port 27102 with a maximum of 28 players.


Travel Parameters

Travel parameters are placed at the end of the map name in the command line, following it with a question mark (?) and then the setting variable and its value. In the above example “port”, “queryport” and “MaxPlayers” are travel parameters.


ParameterDescription
passwordSets a password for the server.
MaxPlayersMaximum number of players that can join the server. On coop servers, this is only the number of human players.


Command Line Arguments

ArgumentDescription
-logEnables log window.
-hostname=”My Server”Set the name of the server as it appears on the server browser (replacing My Server with the name of your choice).
-EnableCheatsEnable cheats for testing.
-Port=xxxx

The UDP port that game connections are made to (replace xxxx with port number).

-QueryPort=xxxxThe port that Steam runs server queries on (replace xxxx with port number).


Configuration

Most server configuration is performed through INI files and launch parameters. INI files can be edited with any plain text editor such as Notepad, Notepad++, Sublime Text and VSCode.


The location of the configuration files are in the following directories (relative to the installation directory):

  • Windows: Insurgency\Saved\Config\WindowsServer
  • Linux: Insurgency/Saved/Config/LinuxServer


Admin List

The game has a built-in admin menu which provides basic functionality such as kicking, banning and changing the level. In order to add admins, you will need to know their 64-bit Steam ID (aka steamID64). You can find this by using an online converter such as STEAMID I/O.


The list is contained inside Insurgency/Config/Server/Admins.txt. If this file does not exist, create it. You can also override the file by specifying a command line switch, for example -AdminList=OtherAdminList would make the server read from OtherAdminList.txt instead.


For each server admin you want to add, put each Steam ID on a new line. You can do this for as many admins as you would like to add. Adding new admins will require a server restart or level change for any changes to be reflected in-game. When a player with admin is connected to the server, they should be able to open the admin menu, it is bound to the Keypad Subtract button by default and can be re-bound in the key bindings menu.


Remote Access (RCON)

Rcon can be enabled to provide remote access to the server for administrative tasks that don’t require you to join the server. This is implemented using the Source Engine Rcon Protocol which has clients available for it such as mcrcon and Simple SourceDS RCON.


Enabling Access

Rcon can be enabled either through modifying Game.ini or through the server’s command line. To enable it via the command line you can provide the arguments -Rcon -RconPassword=password -RconListenPort=27015 replacing the password and port with your preference.


Through Game.ini you can add the following options:

[Rcon]
bEnabled=True
Password=password
ListenPort=27015

The following additional config variables are also available:

SettingsDefaultDescription
bAllowConsoleCommandsTrueWhen enabled, any unknown rcon commands will be interpreted as console commands.
bUseBroadcastAddressTrueIf enabled, then the rcon socket will listen on all available network devices.
IncorrectPasswordBanTime30The amount of time (in minutes) a client is banned from attempting to connect to rcon if they’ve reached their maximum number of attempts.
ListenAddressOverride0.0.0.0If bUseBroadcastAddress is False, this is the network IP the rcon socket is bound to.
MaxPasswordAttempts3

The maximum number of failed authentication attempts before the IP address is temporarily banned.


Commands

You can get a list of commands at any time by typing “help” into the console. This will show a summary of all available commands, their usage as well as a description of the command’s function.


The table below shows the available commands, mandatory parameters are shown surrounded by “<” and “>”, while optional parameters are surrounded with “[“ and “]”. A "net ID" typically refers to a user's Steam ID.


CommandParametersFunction
ban<id/netid/name> [duration in minutes] [reason]Bans a player from the server.
banid<netid> [duration in minutes] [reason]Bans a player (by net ID) from the server. Does not require the player to be on the server.
gamemodeproperty<property> [new value]Gets or sets a gamemode property for the length of the scenario.
help
Displays a list of commands.
kick<id/netid/name> [reason]Kicks a player from the server.
listban
Shows the ban list for the server.
listgamemodeproperties[property filter]List all properties available for the currently loaded gamemode.
listplayers
List players currently connected to the server.
maps[level filter]Lists available maps.
permaban<id/netid/name> [reason]Permanently bans a player from the server.
restartround[0 = no team switch, 1 = swap teams]Restarts the current round.
say<message>Shows a message to all players in the chat box.
scenarios[level filter]Lists available scenarios.
travel<travel url>Transitions the server to a different level.
travelscenario<scenario>Change level to given scenario.
unban<netid>Lifts a ban for a user.




By default, any unknown commands will be executed as console commands.


Enabling Stats

Any Insurgency: Sandstorm community server is able to host a stats-enabled game. The only requirements is that you must use a Steam GSLT and you must not have a password.


GSLT Authentication

In order for your server to be able to authenticate with the stats server, you must authenticate your server through using a Steam GSLT (Game Server Login Token). GSLTs can be obtained from Steam's Game Server Account Management page. As this page states, there are various criteria your Steam account needs to meet in order to generate a token, this includes ownership of the game, linking your Steam account with a phone number and having your account in good standing.


In order to generate a token for Insurgency: Sandstorm, enter the App ID as 581320. The memo field can be set to anything so use it to help you remember which token you are assigning to each of your servers. You must use a unique token for each individual server you are hosting.


To start your server with GSLT authentication add -GSLTToken=xxxxxxxxxxxxxxx to the server's command line where "xxxxxxxxxxxxxxx" is the token displayed on the Steam Game Server Account page.


Stats Opt-in

By default, game servers will not attempt to report to the stats system. Following the GSLT login steps above, also add -GameStats to your server's command line to enable the opt-in.


Optional: Official Rules

The game ships with a ruleset which are considered "official rules", this locks down the options you can change on your dedicated server. If you are running a mostly vanilla server, you may consider opting into this ruleset in order for your server to appear under the "official rules" filter. In order to opt-in add -ruleset=OfficialRules to your server's command line.


Map Cycle

By default, a server will cycle through all Versus (PVP) scenarios available.


The server can be configured with a mapcycle file which contains a list of scenarios, separated by new lines. By default, this file must be placed in Insurgency/Config/Server/MapCycle.txt. This can be defined on the command line using the -MapCycle parameter. So if you wanted it to read MyOtherMapCycle.txt you would specify -MapCycle=MyOtherMapCycle.


For example, a Skirmish only server’s MapCycle.txt should look like the following:

Scenario_Crossing_Skirmish
Scenario_Hideout_Skirmish
Scenario_Precinct_Skirmish
Scenario_Refinery_Skirmish
Scenario_Farmhouse_Skirmish
Scenario_Summit_Skirmish

Additionally, you may define an entry with an override gamemode as some gamemodes can share scenarios. For example, in order to have Hardcore Checkpoint Security on Hideout you would enter the following:(Scenario="Scenario_Town_Checkpoint_Security",Mode="CheckpointHardcore")


Scenario List


Crossing (Canyon)

Scenario NameDescription

Scenario_Crossing_Checkpoint_Insurgents

Checkpoint Insurgents
Scenario_Crossing_Checkpoint_SecurityCheckpoint Security
Scenario_Crossing_DominationDomination
Scenario_Crossing_Firefight_WestFirefight West
Scenario_Crossing_FrontlineFrontline
Scenario_Crossing_Push_InsurgentsPush Insurgents
Scenario_Crossing_Push_SecurityPush Security
Scenario_Crossing_SkirmishSkirmish
Scenario_Crossing_Team_DeathmatchTeam Deathmatch


Farmhouse

Scenario NameDescription

Scenario_Farmhouse_Checkpoint_Insurgents

Checkpoint Insurgents
Scenario_Farmhouse_Checkpoint_SecurityCheckpoint Security
Scenario_Farmhouse_DominationDomination
Scenario_Farmhouse_Firefight_EastFirefight East
Scenario_Farmhouse_Firefight_WestFirefight West
Scenario_Farmhouse_FrontlineFrontline
Scenario_Farmhouse_Push_InsurgentsPush Insurgents
Scenario_Farmhouse_Push_SecurityPush Security
Scenario_Farmhouse_SkirmishSkirmish
Scenario_Farmhouse_Team_DeathmatchTeam Deathmatch


Hideout (Town)

Scenario NameDescription

Scenario_Hideout_Checkpoint_Insurgents

Checkpoint Insurgents
Scenario_Hideout_Checkpoint_SecurityCheckpoint Security
Scenario_Hideout_DominationDomination
Scenario_Hideout_Firefight_EastFirefight East
Scenario_Hideout_Firefight_WestFirefight West
Scenario_Hideout_FrontlineFrontline
Scenario_Hideout_Push_InsurgentsPush Insurgents
Scenario_Hideout_Push_SecurityPush Security
Scenario_Hideout_SkirmishSkirmish
Scenario_Hideout_Team_DeathmatchTeam Deathmatch


Hillside (Sinjar)

Scenario NameDescription

Scenario_Hideout_Checkpoint_Insurgents

Checkpoint Insurgents
Scenario_Hideout_Checkpoint_SecurityCheckpoint Security
Scenario_Hideout_DominationDomination
Scenario_Hideout_Firefight_EastFirefight East
Scenario_Hideout_Firefight_WestFirefight West
Scenario_Hideout_FrontlineFrontline
Scenario_Hideout_Push_InsurgentsPush Insurgents
Scenario_Hideout_Push_SecurityPush Security (INS2014 layout)
Scenario_Hideout_SkirmishSkirmish
Scenario_Hideout_Team_DeathmatchTeam Deathmatch


Ministry

Scenario NameDescription

Scenario_Ministry_Checkpoint_Insurgents

Checkpoint Insurgents
Scenario_Ministry_Checkpoint_SecurityCheckpoint Security
Scenario_Ministry_DominationDomination
Scenario_Ministry_Firefight_AFirefight
Scenario_Ministry_SkirmishSkirmish
Scenario_Ministry_Team_DeathmatchTeam Deathmatch


Outskirts (Compound)

Scenario NameDescription

Scenario_Outskirts_Checkpoint_Insurgents

Checkpoint Insurgents
Scenario_Outskirts_Checkpoint_SecurityCheckpoint Security
Scenario_Outskirts_Firefight_EastFirefight East
Scenario_Outskirts_Firefight_WestFirefight West
Scenario_Outskirts_FrontlineFrontline
Scenario_Outskirts_Push_InsurgentsPush Insurgents
Scenario_Outskirts_Push_SecurityPush Security
Scenario_Outskirts_SkirmishSkirmish
Scenario_Outskirts_Team_DeathmatchTeam Deathmatch


Precinct

Scenario NameDescription

Scenario_Precinct_Checkpoint_Insurgents

Checkpoint Insurgents
Scenario_Precinct_Checkpoint_SecurityCheckpoint Security
Scenario_Precinct_Firefight_EastFirefight East
Scenario_Precinct_Firefight_WestFirefight West
Scenario_Precinct_FrontlineFrontline
Scenario_Precinct_Push_InsurgentsPush Insurgents
Scenario_Precinct_Push_SecurityPush Security
Scenario_Precinct_SkirmishSkirmish
Scenario_Precinct_Team_DeathmatchTeam Deathmatch


Refinery (Oilfield)

Scenario NameDescription

Scenario_Refinery_Checkpoint_Insurgents

Checkpoint Insurgents
Scenario_Refinery_Checkpoint_SecurityCheckpoint Security
Scenario_Refinery_Firefight_WestFirefight West
Scenario_Refinery_FrontlineFrontline
Scenario_Refinery_Push_InsurgentsPush Insurgents
Scenario_Refinery_Push_SecurityPush Security
Scenario_Refinery_SkirmishSkirmish
Scenario_Refinery_Team_DeathmatchTeam Deathmatch


Summit (Mountain)

Scenario NameDescription

Scenario_Summit_Checkpoint_Insurgents

Checkpoint Insurgents
Scenario_Summit_Checkpoint_SecurityCheckpoint Security
Scenario_Summit_Firefight_EastFirefight East
Scenario_Summit_Firefight_WestFirefight West
Scenario_Summit_FrontlineFrontline
Scenario_Summit_Push_InsurgentsPush Insurgents
Scenario_Summit_Push_SecurityPush Security
Scenario_Summit_SkirmishSkirmish
Scenario_Summit_Team_DeathmatchTeam Deathmatch


Power Plant (PowerPlant)

Scenario NameDescription

Scenario_PowerPlant_Checkpoint_Insurgents

Checkpoint Insurgents
Scenario_PowerPlant_Checkpoint_SecurityCheckpoint Security
Scenario_PowerPlant_DominationDomination
Scenario_PowerPlant_Firefight_EastFirefight East
Scenario_PowerPlant_Firefight_WestFirefight West
Scenario_Summit_Push_InsurgentsPush Insurgents
Scenario_Summit_Push_SecurityPush Security


Tideway (Buhriz)

Scenario NameDescription

Scenario_Tideway_Checkpoint_Insurgents

Checkpoint Insurgents
Scenario_Tideway_Checkpoint_SecurityCheckpoint Security
Scenario_Tideway_DominationDomination
Scenario_Tideway_Firefight_WestFirefight West
Scenario_Tideway_FrontlineFrontline
Scenario_Tideway_Push_InsurgentsPush Insurgents
Scenario_Tideway_Push_SecurityPush Security


For Checkpoint scenarios “Insurgents” and “Security” refer to the faction you play as. For Push, the faction names represent the team you attack as. Firefight for most maps will contain a West and an East layout.


Lighting Scenarios

As of 1.7, Night scenarios are available. This is controlled through the travel URL parameter ?Lighting=, valid values are Night or Day.


For the map cycle, you control this through a Lighting parameter, similar to the Mode parameter. You should make sure that this parameter is specified for the correct voting image to show. For example:


(Scenario="Scenario_Town_Checkpoint_Security",Lighting="Night")


This will set the map cycle entry to use Hideout (Town) at Night on the Checkpoint Security scenario. You can mix Day and Night scenarios in the same map cycle by explicitly defining the Lighting parameter for both Day and Night, for example:


(Scenario="Scenario_Town_Checkpoint_Security",Lighting="Night")(Scenario="Scenario_Town_Checkpoint_Security",Lighting="Day")


This will allow you to play Hideout Checkpoint Security on both Day and Night which will show the appropriate images on the voting screen.


Mods

As of the 1.6 update, you can host mods on your server. Mods are delivered using mod.io. To get started you will need a mod.io account, once you have signed-in, click your username as the top right, and click API Access from the left navigation.



Under OAuth 2 Management, under Generate Access Token, enter a name to give your token and give it read access (write access is not needed) and click Create Token.



You will be presented with your auth token, you may copy this to your clipboard. In your server's Engine.ini, you will enter the following to authenticate your server with the token (replace "TOKEN HERE" with what you just copied):


[/Script/ModKit.ModIOClient]
bHasUserAcceptedTerms=True
AccessToken=TOKEN HERE


Now you have entered your authentication token, your server is ready to start accepting mods. Your server must include -Mods on the command line for this to function.


To specify a list of mods your server is running you can add a text file in Insurgency/Config/Server/Mods.txt specifying each mod ID line by line. You can also override the text file read by specifying -ModList=MyCustomModList.txt on the command line.


If you wish to specify a list of mods on the command line you may do this through specifying -CmdModList="mod1,mod2,mod3" where mod1,mod2,mod3 is a command separated list of mod IDs.


You may specify a map to travel to after mods are downloaded by specifying the ModDownloadTravelTo= command line argument, followed by the travel URL argument to change to.


Mutators

Mutators (formerly rulesets) are packaged gameplay configuration assets which the game ships with. You may use these on your own servers by specifying -mutators=MutatorName on the server command line where "MutatorName" is from the following options:


File NameMutator NameDescription
AllYouCanEatAll You Can EatStart with 100 supply points.
AntiMaterielRiflesOnlyAnti-Materiel OnlyOnly anti-materiel rifles are available along with normal equipment and explosives.
BoltActionsOnlyBolt-Actions OnlyOnly bolt-action rifles are available along with normal equipment and explosives.
BrokeBrokeStart with 0 supply points.
BulletSpongeBullet SpongeHealth is increased.
CompetitiveCompetitiveEquipment is more expensive, rounds are shorter, and capturing objectives is faster.
CompetitiveLoadoutsCompetitive LoadoutsPlayer classes are replaced with those from Competitive.
FastMovementFast MovementMove Faster.
FrenzyFrenzyFight against AI enemies who only use melee attacks. Watch out for special enemies.
GuerrillasGeurrillasStart with 5 supply points.
HardcoreHardcoreMutator featuring slower movement speeds and longer capture times.
HeadshotOnlyHeadshots OnlyPlayers only take damage when shot in the head.
HotPotatoHot Potato

A live fragmentation grenade is dropped on death.

LockedAimLocked AimWeapons always point to the center of the screen.
NoAimNo Aim Down SightsAiming down sights is disabled.
PistolsOnlyPistols OnlyOnly pistols are available along with normal equipment and explosives.
ShotgunsOnlyShotguns OnlyOnly Shotguns are available along with normal equipment and explosives.
SlowCaptureTimesSlow Capture TimesObjectives will take longer to capture.
SlowMovementSlow MovementMove slower.
SoldierOfFortuneSoldier of FortuneGain supply points as your score increases.
SpecialOperationsSpecial OperationsStart with 30 supply points.
StrappedStrappedStart with 1 supply point.
UltralethalUltralethalEveryone dies with one shot.
VampirismVampirismReceive health when dealing damage to enemies equal to the amount of damage dealt.
WarlordsWarlordsStart with 10 supply points.


You may specify multiple mutators by using a comma-separated list. For example to enable Hot Potato and Vampirism, specify -mutators=HotPotato,Vampirism on the server command line.


Some mutators can be configured beyond what is provided by the defaults. These mutators are listed below. All Mutator settings go in Engine.ini (will be changed to Game.ini in the future for consistency).


Headshots Only

Headshots Only settings can be configured under [/Script/Insurgency.Mutator_HeadshotOnly].

INI EntryDefaultTravel URL ParameterDescription
bCheckMeleeDamagefalseN/AShould melee be checked for headshots


Hot Potato

Hot Potato settings can be configured under [/Script/Insurgency.Mutator_HotPotato].

INI EntryDefaultTravel URL ParameterDescription
GrenadeClass/Game/Game/Actors/Projectiles/BP_Projectile_M67.BP_Projectile_M67_CN/AThe grenade type to be dropped on death.
ThrowbackWeaponClass/Game/Game/Actors/Weapons/Grenade/BP_Grenade_M67.BP_Grenade_M67_CN/AWeapon used for throwing back the dropped grenade.

bIgnoreHeadshots
falseHotPotato_bIgnoreHeadshotsDon't drop a grenade if it was a headshot?
bBotsOnlyfalseHotPotato_bBotsOnlyOnly drop grenades for bots?


Vampirism

Vampirism settings can be configured under [/Script/Insurgency.Mutator_Vampirism].

INI EntryDefaultTravel URL ParameterDescription
bCountFriendlyFirefalseVampirism_bCountFriendlyFireCount friendly fire towards health gain?
MaxHealth1000Vampirism_MaxHealthThe maximum amount of health that you can gain from damaging other players.



General Configuration

A bunch of general gameplay options can be added to Game.ini. Below is a table that lists the section they need to be under (find or add them to the file) as well as the options available under that section.


[/Script/Insurgency.INSGameMode]

VariableDefaultDescription
bKillFeedFalseIs the kill feed enabled?
bKillFeedSpectator
True

Is the kill feed enabled for dedicated spectators and replays?

bKillerInfo
True

Show information about a death (killer, weapon) to the victim?

bKillerInfoRevealDistance
FalseReveal distance of kills?
TeamKillLimit
3Limit for the number of team kills one player can perform before being kicked.
TeamKillGrace
0.2

Grace timer between team killing incidents.

TeamKillReduceTime
90

How long until a player’s TK count reduces by 1.

bDeadSay
FalseCan alive players see messages from the dead?
bDeadSayTeam
TrueCan alive players see messages from dead teammates using team-only chat?
bVoiceAllowDeadChat
FalseCan alive players hear voice chat from dead players?
bVoiceEnemyHearsLocalTrueCan proximity voice chat be heard by enemies?


[/Script/Insurgency.INSMultiplayerMode]

VariableDefaultDescription
bKillFeedGameStartingIntermissionTime5The additional time to wait for additional players during the starting intermission.
WinTime
5

How long players are frozen before transitioning to the round intermission screen.

PostRoundTime
15

How long is spent on the intermission screen.

PostGameTime
15How much time is spent between last post round and game over.
bAutoAssignTeamsTrue
Should teams be assigned on connect?
bAllowFriendlyFire
True

Enables friendly fire.

FriendlyFireModifier
0.2

Damage modifier for friendly fire.

FriendlyFireReflect
0Damage modifier for friendly fire that is mirrored back at the attacker.
bAutoBalanceTeams
TrueEnables auto team balancing.
AutoBalanceDelay
10How long to wait after detecting unbalanced teams.
bMapVotingTrueEnabled map voting at the end of each game.
bUseMapCycle
TrueEnables the use of the map cycle. If disabled, the current map loops indefinitely.
bVoiceIntermissionAllowAll
True

Allow both teams to talk to each other between rounds.

IdleLimit
150How long a player can be idle for before being kicked.
IdleLimitLowReinforcements
90How long a player can idle for when there are low reinforcements.
IdleCheckFrequency
30How frequently to check for idle players.


For example, enable the kill feed, show kill distance and disable friendly fire you would enter the following in your Game.ini:

[/Script/Insurgency.INSGameMode]
bKillFeed=True
bKillerInfoRevealDistance=True
 
[/Script/Insurgency.INSMultiplayerMode]
bAllowFriendlyFire=False


Gamemode Configuration

Gamemode options can be defined through Game.ini, with each section corresponding to a given gamemode. The INI sections are as follows:

  • Push: [/Script/Insurgency.INSPushGameMode]
  • Frontline: [/Script/Insurgency.INSFrontlineGameMode]
  • Skirmish: [/Script/Insurgency.INSSkirmishGameMode]
  • Firefight: [/Script/Insurgency.INSFirefightGameMode]
  • Checkpoint: [/Script/Insurgency.INSCheckpointGameMode]
  • Team Deathmatch: [/Script/Insurgency.INSTeamDeathmatchGameMode]

Any of the below settings under the general sections can be applied globally by putting them in the appropriate INI section.


General ([/Script/Insurgency.INSGameMode])

VariableDefaultDescription
ObjectiveCaptureTime
Varies
How long it takes to capture territorial objectives.
ObjectiveResetTime
-1How long objective progress decays with no one on the point. Negative value disables.
ObjectiveSpeedup
0.25Additional capture speed-up for each player on the point.
ObjectiveMaxSpeedupPlayers
4Maximum players taken into account for capture speed-up.


General ([/Script/Insurgency.INSMultiplayerMode])

VariableDefaultDescription
MinimumPlayers
1
Minimum players required on each team to start the game.
RoundLimit
Varies

Maximum number of rounds to play.

WinLimit
Varies
Number of rounds required for game victory.
GameTimeLimit
-1Maximum duration a game can last. Negative value disables.
PreRoundLimit10Amount of “freeze time” at the start of a round.
RoundTimeVariesDuration of the round.
OverTime60

Amount of overtime given when there’s an objective being contested after the round timer expires.

TeamSwitchTime10Minimum additional time spent between team switches.
SwitchTeamsEveryRoundVariesHow often to switch teams. 0 = never, 1 = every round, 2 = every other round, etc.
bAllowPlayerTeamSelectTrueAllow players to switch to the other team?
bBotsFalse

Enable bots?

BotQuotsVariesBot quota to fill.
InitialSupply15Amount of starting supply points.
MaximumSupply15Maximum supply that can be earned.
bSupplyGainEnabledFalse

Enable supply gain throughout the round.

bAwardSupplyInstantlyFalseShould supply gain be awarded instantly?
SupplyGainFrequency150Score threshold for earning supply.


Push [/Script/Insurgency.INSPushGameMode]

VariableDefaultDescription
RoundTimeExtension
300
How long a round is extended for each successful capture.
AttackerWavesPerObjective
5
Number of waves attackers get per-objective.
AttackerWaveDPR
0.25
Percentage of attacker team that has to be dead to trigger a reinforcement wave.
AttackerWaveTimer
20Duration of attacker reinforcement wave timer.
DefenderWavesPerObjective
5

Number of waves attackers get per-objective.

DefenderWaveDPR
0.25

Percentage of defending team that has to be dead to trigger a reinforcement wave.

DefenderWaveTimer
35Duration of defender reinforcement wave timer.
LastStandSetupDelay
10Delay for the last defender spawn zone to be disabled.
AdvanceAttackerSpawnsDelay
30
Delay in advancing the attacker spawns.


Frontline [/Script/Insurgency.INSFrontlineGameMode]

VariableDefaultDescription
StartingWaves
15Number of waves each team starts with.
CapturingBonusWave
2Number of waves a team gains for capturing an objective.
RegressSpawnsTimer
10Timer used for giving players a chance to fallback after losing an objective.


Skirmish [/Script/Insurgency.INSSkirmishGameMode]

VariableDefaultDescription
DefaultReinforcementWaves
5

Starting reinforcement waves for each team.

CaptureBonusWaves
1

Number of bonus waves to get when an objective is taken while the team cache is still intact.


General Coop [/Script/Insurgency.INSCoopMode]

VariableDefaultDescription
AIDifficulty
0.5

AI difficulty factor (0-1 range).

bUseVehicleInsertion
True
Use vehicle insertion sequences where possible.
FriendlyBotQuota
4Friendly bots for coop.
MinimumEnemies
6Minimum number of enemy bots.
MaximumEnemies12

Maximum number of enemy bots.


Checkpoint [/Script/Insurgency.INSCheckpointGameMode]

VariableDefaultDescription
DefendTimer
90
Time to defend against counter attack with small player team.
DefendTimerFinal180
Extend duration of counter-attack by this on the final point.
RetreatTimer10
Time to force bots to retreat after a counter-attack.
RespawnDPR0.1

“Dead player ratio” that must be reached before respawning the bot team.

RespawnDelay20

Bot respawn delay.

PostCaptureRushTimer30

Time bots will rush the cache after destruction.

CounterAttackRespawnDPR0.2“Dead player ratio” that must be reached before respawning the bot team during a counter-attack.
CounterAttackRespawnDelay20
Bot respawn delay during counter-attack.
ObjectiveTotalEnemyRespawnMultiplierMin1
Multiplier of bots to respawn with minimum player count.
ObjectiveTotalEnemyRespawnMultiplierMax
1Multiplier of bots to respawn with maximum player count.
FinalCacheBotQuotaMultiplier
1.5Increase in bot quota for final objective if it’s a cache.


Player Voting

As of update 1.1, community servers can opt into enabling player voting on their servers. This can be enabled by entering the following into Game.ini:

[/Script/Insurgency.TeamInfo]
bVotingEnabled=True
TeamVoteIssues=/Script/Insurgency.VoteIssueKick

This will enable voting and include the vote kick issue, which as of now is the only supported voting issue. When additional vote issues are available, you would add a new line below for each issue you want to enable.


When voting is enabled, players can press Esc and click “Call Vote” to vote for a vote issue. Pressing F1 will vote yes and pressing F2 will vote no.


Vote Kick Options

INI Section: [/Script/Insurgency.VoteIssueKick]

OptionDefaultDescription
bCanTargetEnemiesfalseCan the vote target an enemy player?
bRequiresMinimumToStart
trueDoes this issue require a minimum number of players to show their voting intentions before commencing the vote?
DefaultVoteBanDuration
120How long a ban for any other reason will last in seconds.
IdleVoteBanDuration
-1How long voting an idle player will ban them for in seconds, -1 represents a kick only.
MinimumPlayerRatio
0.25

Minimum ratio of team required to start a vote.

MinimumPlayersRequired
3The number of players required to start a vote.
MinimumYesNoDifference
2For the vote to succeed, yes must have this number of votes over no.
VotePassRatio
0.75Ratio of team required to vote yes for vote to pass.
VoteTimeout
90

How long until this vote can be called again.


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